Dec 15, 2006, 10:40 PM // 22:40 | #1 |
Frost Gate Guardian
Join Date: Dec 2006
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"While attacking"
For mods with the condition "while attacking", is this whenever you're in attack mode, or only while your character is actually swinging their weapon?
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Dec 15, 2006, 10:46 PM // 22:46 | #2 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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It means while Swinging their weapon/shooting their bow/wanding, etc
Not sure what you mean by "attack mode" though (but I'm definately right about this whatever you meant). |
Dec 15, 2006, 10:46 PM // 22:46 | #3 |
Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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The attack mode that you are talking about is actually Combat mode.
If your the one getting attacked your in Combat mode however you are not attacking.So i would say it is when you are actually attacking. |
Dec 16, 2006, 01:17 AM // 01:17 | #4 |
Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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What I think the OP means is, if you click on a target and are running toward it to attack, does that count as attacking? I think that's a pretty good question... sorry I don't know the answer.
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Dec 16, 2006, 01:23 AM // 01:23 | #5 | |
Krytan Explorer
Join Date: May 2006
Location: At my computer
Guild: Teh Nine [lll]
Profession: N/
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Dec 16, 2006, 01:24 AM // 01:24 | #6 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Dec 16, 2006, 01:26 AM // 01:26 | #7 |
Frost Gate Guardian
Join Date: Dec 2006
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I meant attack mode as in whenever you've clicked on an enemy to begin attacking them, versus only while you're graphically swinging your weapon.
So the faster you attack, the more you get out of "while attacking" mods? I.E an assassin who's constantly stabbing will benefit more than a dervish who stands around for 3 seconds between each attack. |
Dec 16, 2006, 01:28 AM // 01:28 | #8 | |
Krytan Explorer
Join Date: May 2006
Location: At my computer
Guild: Teh Nine [lll]
Profession: N/
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Dec 16, 2006, 02:54 AM // 02:54 | #9 |
Jungle Guide
Join Date: Jan 2006
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I could never figure it out myself, so I dont bother with that mod, it goes to the merchant.
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Dec 16, 2006, 08:28 AM // 08:28 | #10 |
Banned
Join Date: Jul 2006
Location: hell
Guild: Woot
Profession: P/W
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i think casting spells that deals damage to foes should be considered as "attacking"
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Dec 16, 2006, 08:55 AM // 08:55 | #11 |
Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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But that isn't attacking. That's casting. There's a big and important difference there. It's being offensive, yes, but not attacking in the GW definition of the word.
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Dec 16, 2006, 11:17 PM // 23:17 | #12 |
Frost Gate Guardian
Join Date: Sep 2005
Profession: Mo/W
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This is something I've been wondering about too.. But I think everyone misunderstood the OP's question.
OK, for example, say a sword warrior is next to, and attacking a target. A sword hits every 1.33 seconds. Is that WHOLE 1.33 second time considered "attacking" (So that the warrior is continuously attacking), or is there some sort of cooldown on an attack.. Like maybe 1 second is considered attacking, and .33 seconds is like a cooldown.. kind of like after casting.. There is (I think .75 sec) an amount of time after you cast a spell, where you are no longer considered casting a spell, but cant do anything. Any, I might try testing it a bit later, I guess this could be done by using signet of rejuvenation on a warrior, etc, who is continuously attacking. |
Dec 16, 2006, 11:58 PM // 23:58 | #13 |
Desert Nomad
Join Date: May 2005
Location: Belgium
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from my experience as a hammer was using counter blow thus far simply having youre character attack by clicking on or using space bar while in range to properly use there weapons is considered attacking
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Dec 18, 2006, 06:38 PM // 18:38 | #14 |
Frost Gate Guardian
Join Date: Jun 2006
Guild: Rogues to Riches
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But Bane Signet should be armor-ignoring damage? Does that work for a test then?
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Dec 18, 2006, 06:47 PM // 18:47 | #15 |
Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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bane sig knocks down attacking foes
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Dec 18, 2006, 06:59 PM // 18:59 | #16 |
Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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From my understanding, a certain condition must be met first before the "while.." goes into affect. It is like that in most computer languages. I'm not sure how hard it would be to make some sort of IF - THEN/ELSE/WHILE statement (in whatever language ANet is using) to trigger as the "animation" of the character goes into effect, but It may present a challenge. Graphically seeing your character swing a weapon or whatever is just a bunch of animated 3D polygons. It seems that everything is based on some type of algorithm, so I don't see this as being any different. On a easier note, it would be a lot easier to do the same thing that would trigger it as the character gets into "weapon" range and engages the enemy (by clicking or using a skill). That is just my observation.
Last edited by c_ras; Dec 18, 2006 at 07:01 PM // 19:01.. |
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